#pragma once
#include "enemy.h"
#include "RenderHelper.h"
#include "tiles.h"
#include "player.h"
#include "SoundPlayer.h"


class CBanana :
	public CEnemy

{
public:
	CBanana(void);
	~CBanana(void);
	 void Update();
	 void Draw(HDC graphics);
	  void  Init(int worldX, int worldY, CPlayer* playerPtr, Tiles* tiles);
	Tiles* tiles;
	CPlayer* player;
	bool direction;

		HANDLE peel;
};
